World of Warcraft: Multiplayer video game as much as I’d want to say I enjoyed slaughtering boars for chunks of battered flesh in the Valley of Trials, I’d say I had a lot more pleasure spooling through the heaps of different story arcs Azeroth’s varied zones offered up. Since Blizzard decided to build on the first campaigns, World of Warcraft has only continued to deploy increasingly more daring sequences and questlines, leaving the Orcs envious of the worn-out boars and deadly scorpid Sarkoth running rampant.
Since the earlier days of the World of Warcraft game, several expansions have been released, giving us an abundance of options to explore each new race and class and experience each of their opening storylines. Which race had the most fantastic start series, and which fell with the Orcs in the Valley of Trials? So, let us begin by ranking the best of the best what is dot world of warcraft.
World of Warcraft: 5 Best Opening Campaigns, Ranked
Here are our picks for the five best World of Warcraft opening campaigns world of warcraft realms.
1. Goblin
Unlike the Pandaren opening, which was packed with serene landscapes and such, the Goblin induction phase was a little more, shall we say, frenzied. It was a supercharged world full of explosive personalities and a slew of mechanical upgrades and steampunk flourishes world of warcraft classic.
But, following Mists of Pandaria, we wanted something entirely out of the usual. You begin your adventure as one of the thousands of Goblins on the distant island of Kezan, attempting to establish yourself as a mid-level executive for a big trade branch.
However, once a neighboring volcano erupts, forcing the region to escape for the boats and seek refuge in the remote areas, your race swiftly becomes entangled in the lines of an ongoing battle. With the Horde desperate to drive the Alliance back, chance knocks again, allowing you to embark on a new adventure world of warcraft download.
2. Undead
Before Blizzard employed new cinematics and overblown opening campaigns, the Alliance and Horde races admitted to having relatively simple task chains. It was a fundamental matter of patrolling a new environment, gaining your bearings, and then being sent along your way without the theatrics.
Whereas the Orc group failed to pique anyone’s interest with its opening, the Undead alliance successfully resurrected the faith with its Tirisfal Glades chapter. The Forsaken faction has one of the most engaging stories of the bunch, from headbanging in a graveyard to plunging into the deepest depths of the Undercity. It was eerie but also beautiful and well-crafted. It was the oddest breath of fresh air possible, waking up to a new existence as a member of the Forsaken, trapped for an eternity in pain. It was thrilling, exciting, and entertaining.
3. Pandaren
Mists of Pandaria was an incredible expansion to the main game because it introduced a new class (the Monk) and an entirely new species to play as. The chance to steer the beloved Pandaren people towards one of two factions was a surprise, but it was thrilling to be a part of.
From the time you arrive on The Wandering Isle as a newborn Pandaren, you are assigned a role that ensures the balance of peace and prosperity among your people. With adventure racing through your blood, you quickly battle your inner demons, yearning to spread out and help the vast world outside your home. Fortunately, when opportunity knocks, adventure follows.
Do you side with the Alliance or the Horde?
4. The Death Knight (Wrath of the Lich King)
The Death Knight is a class, not a race. Not that it matters, because its opening sequence is still good in the series. Wrath of the Lich King game was a development that revolutionized the face of the MMO, and it wouldn’t have been nearly as remarkable without the accompanying Death Knight group. But it was true. And what about the opening cinematic atop the magnificent Icecrown Citadel?
Wow.
Death Knights sought refuge in the cold area of Icecrown, where violence and dread scourged the countryside and fear boiled in the pit of every heart until the terrifying folk uprooted and set up business within the Eastern Plaguelands. Starting at level 55 and with a slew of rare gear to boot, becoming one of the Lich King’s recruits gave us a bunch of supremacy, unlike anything we’d ever felt.
Short, everyone aspired to be “Azeroth’s greatest Death Knight.”
That says it all.
5. Worgen
As much as we wanted the Undead chapter, with its grim comedy and tomb-robbing quest chains, something about the Worgen world struck us differently. It was almost as if every terrible eighties horror film about werewolves spoonfed Blizzard its biggest influences for inspiration games like world of warcraft.
Of course, this resulted in the development of Gilneas, a desolate town resembling a conventional steampunk suburb packed with all the gears, knobs, and cogs one would expect. At first, fighting for the Worgen seemed no different than battling for any other group on the Alliance squad.
But suddenly, entirely unexpectedly, the moon revealed its natural hues, and Pandora’s box appeared, ready to be opened and deciphered. Gilneas was full of riddles, and being there to solve them was a thrill in and of itself. Aside from the Death Knight, some would say that it was the best beginning zone ever.